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AntiMan
They
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An idea that popped into my head.. I wondered if I could apply the standard 2D "motion blur" fire effect to 3 dimensions. It's not perfect, but here goes nothing!
I've made some modifications since this was first posted, it's supposed to look more 3 dimensional, and more like fire. But since I'm starting to get obsessed with this, and have other things to do, I'm going to try and leave it be..
 
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You know those 3D glasses with red and blue/green lenses? Well I got some, and I'm having some fun.
This is my first "real" 3D application.. A star field done in Dev C++ with Allegro.
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Uses algorithms described on the following video:
http://www.youtube.com/watch?v=qadw0BRKeMk
To dynamically resize an image, while preserving prominent features.
Click a point on the screen to scale the image to that point.
Comes with a Win32 EXE,
Written in FreeBASIC, yo.
New object removal test.
- Use the left mouse button to paint an area for removal
- Right mouse button to erase marks
- Left mouse + shift to mark areas that must be preserved
Warning, removing very large areas can cause the application to crash.

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Two takes on the classic 'Pong'. Battle Pong; Pong, with the abilitiy to collect and use weapons do destroy your opponent's paddle. 3D Pong X; Which is a take on the somewhat popular pong variant, and Breakout. Battle Pong was written in FreeBASIC for a High School project, 3D Pong X was written in Dev C++ with Allegro, for shits and giggles.
 
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A FreeBASIC Port/Remake of the game that started it all for me. 'Twas the first code I ever seen. *Tear*...
This is the second, and most likely final release of FreeBASIC Nibbles. It was only a sub-week project, so don't expect a whole lot more.
However, if you have any constructive suggestions or criticism, give me an email.. I'm 75% likely to be happy to hear from you :) (The odds are in your favor)
Uses OpenGL and FMOD.. Comes with the FMOD DLL, and a Win32 EXE (works on Win64)
Note for compiling under Linux, you will need libfmod version 3.7.4.0, i.e. before the name changed.
Enjoy!
 
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A web crawler, with the abilitiy to pause and resume crawl, and recover from errors. Made as a class project here at SMU, the credits are as such:
Moi - Crawling code
Evan Brooks - HTTP Downloader
Adrian Andre - HTML Parser
Compiles/runs under linux only, written in C++.
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An Interactive Recursive Mosaic (A picture, made up of smaller pictures, each made up of smaller pictures, etc.)
- Now uses OpenGL!
- Pictures are Games related.
- Much smoother.
4 minute YouTube Video
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Another start to project, this time a 2D rigid body dynamics driven physics engine. Once I can figure out a good way to do the collisions given rotation and whatnot, I should be able to finish this one up. My intent is to couple it along with ASMCast for a rudimentary "3D" game engine.
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C++ (MSVS 2005) texture loader class. This should be portable to say, Dev C++. However not complete, does support BMPs, TGAs, and for the most part PNGs (interlaced or not, however only supports the 32bit RGB color mode.) I would suggest using something like FreeImage, over this... However it might be interesting to see how it works, everything aside for standard C++ library functions, is written from scratch.
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The first 4 levels of a (most likely) abandoned FreeBASIC game project. See the project page for more info.
 
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